AI Insights · Timothy · April 2024
Top 5 Basketball Games on Android in Italy: Q1 2024 Performance
In Q1 2024, NBA Infinite - PvP Basketball led weekly downloads in Italy, while NBA LIVE Mobile Basketball maintained strong active user numbers. Discover the performance trends of the top basketball games.
In the first quarter of 2024, the top basketball games on the Android platform in Italy showcased significant performance metrics. The data, sourced from Sensor Tower, highlights trends in weekly downloads, revenue, and active users for the top five basketball games.
NBA Infinite - PvP Basketball by Level Infinite, released in mid-February, saw a dramatic surge in weekly downloads, peaking at approximately 41.6K in the week of February 19. Weekly revenue also climbed steadily, reaching around $2.9K in late February. Active user numbers peaked at about 49.1K in the same week, before gradually tapering off to around 8.7K by the end of March.
Basketball Stars: Multiplayer from Miniclip.com maintained a consistent performance throughout the quarter. Weekly downloads fluctuated, reaching a high of approximately 4.5K in mid-March. Revenue showed minor variations, with a peak of around $627 in mid-March. Active users hovered between 9.4K and 14.1K, showing a gradual increase toward the end of the quarter.
Streetball Allstar by racoonDigi experienced more modest numbers. Weekly downloads saw a decline over the quarter, starting at around 546 and dropping to 178 by the end of March. Revenue remained relatively stable, peaking at approximately $608 in late February. Active user numbers followed a similar downward trend, ending the quarter at around 352.
NBA 2K Mobile Basketball Game from 2K, Inc. maintained a steady presence. Weekly downloads saw an initial peak of around 1.9K in mid-February, followed by a decline. Revenue fluctuated slightly, peaking at about $568 in mid-February. Active user numbers showed a decline from 4.8K at the start of the quarter to around 3.1K by the end of March.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS remained strong in terms of active users, maintaining numbers between 16.4K and 25.5K throughout the quarter. Weekly downloads showed some variation, peaking at around 3K in mid-January. Revenue saw smaller fluctuations, with a peak of approximately $498 in early March.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.